Some wheel design exercise. I really needed to get BBS webs to get out of my head, so there. I think I'm keeping the architecture inspired wheel for later projects.
First Week of Digital 3D Modeling. We have Nik Stefanov as instructor. Cool guy, cool class. Alias Autodesk is definitely a beatdown to learn from scratch. But rendering it with HyperShot was really fast. Maybe I should post some sketches preluding these models.
This time I was able to control the lighting a little bit. Design-wise it is a little too simple. I think I went too happy with those black chalk, my overall rendering quality came too dark. But thank god for photoshop right. I also received a warning to never ever do a warped extreme perspective again...
Again, speedform inspired vehicles. I added drop shadow, panel cuts, and quick glass/interior indication to add "believability" to them. The lighting needed to be more focused into a "featured" area of design. Maybe next time.
These are work examples from my first week in Viscom 4. Speedform inspired vehicles. The crit were great, I was immediately aware of my shortcomings... seems that I did these too fast.